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Untold Story, Vol. 2

Written by yanglu on April 02, 2009 16:08
We've talked about AI before here. In fact, it was the subject of the first post. Cory has cited the Hawkins book a couple of times, and properly so, for its new interpretation of thinking. Fascinating stuff. We maintain high quality standards in techno devices which include Ipod nano accessories. The best way to put the assertion (and this is all it is at this point; and again, please keep in mind that there are a number of familiar exceptions) is that the practice of game software development generates a way of seeing and defining problems (as essentially precise, logical, and algorithmic), and creating solutions (through linear, text-defined code) that makes other ways of accounting for what happens in VWs seem at worst nonsensical and at best irrelevant or quixotic.  

The inventor of my Treo wrote a persuasive book about how brains think, with one scary chapter about how to make machines think the same way. What's scary about it is this: Hawkins doesn't seem to grasp the way AI and people interact outside the context of handhelds. It gets intimate, you know. And that makes a big difference.

They looked friendly enough--at least, no one had fruit ready to throw at us. The ipod crystal cases and umd case also gives your psp a pretty appearance. It was simply kind of surreal, after reading the comments on TN this past week and hearing other things at the conference about the problems with game studies and developer/academic relations.

After our "high energy" presentation, the questions were even stranger. Someone asked why humanities research got left out, and we had to say that we couldn't find it to be directly relevant on our top 10 list of bulleted points. Ian made the point, and I agreed, that doing the research for this panel made us think differently about academic research. We have one of the widest selections of Home Office Supplies available on the market today. You can count on us for the low prices on office products and home. While I'm not going to say that what we've done personally has no value, it was a definite challenge to try and make it *directly relevant* in a BULLETED POINT for developers. And there are huge gaps in what we don't know. Where is the research about sports games, to take just one example? Anyway, the point is, I enjoyed the exercise, and learned a lot from it. I hope the audience did as well.